﻿using System.Collections;
using System.Collections.Generic;
using UFrame;
using UnityEngine;

public class WebGMJsonArgs : BaseEventArgs
{
    public static readonly int EventId = typeof(WebGMJsonArgs).GetHashCode();
}

/// <summary>
/// 客户端传送给服务器的
/// </summary>
public class WebGMEditorArgs : BaseEventArgs
{
    public static readonly int EventId = typeof(WebGMEditorArgs).GetHashCode();
}

public class WebGMJson
{
    public int msgId;
    public string content;
    public string ip;
    public string port;
}

public class WebGMSericeInfo 
{
    public string ip;
    public string port;
}